Rocksteady is improving on several areas they feel they fell short on in the first game, including revamping detective mode to make it feel more like a tool than a god-mode exploit. The first game also had fairly disappointing boss encounters, and Rocksteady admitted that they were thrown together at the last-minute. For Arkham City, boss battles have been planned from the start and should be more epic. Finally, the world is open right from the start; the devs' mantra was “you’re Batman, you can do what you want.”
Here's the question that was raised by CVG.
People wanted to see Detective Mode and boss battles from Arkham Asylum fleshed out. Are those things you guys have identified as needing improvement and how have you done that?
I could have finished that question for you. Yeah absolutely, they were the two things we were hearing loud and clear as well. The Detective Mode question was a really interesting one for us to work out where it went wrong, but I think once we identified what it was it was an easy fix.
Our assessment of that was, we always saw it as a tool and it's a tool that indispensable to Batman because we wanted to explore the detective side of his role so we couldn't just get rid of it in order to solve that problem.
So we knew we wanted to keep it. He's got a lot of tools in his utility belt, you use the Batclaw to achieve an objective, you use the Batarang to achieve an objective and we always saw Detective Mode as a tool just like that.
So, you need to know how to overload that fuse-box, you use Detective Mode to give you that information and we always thought that gamers would see it like that, "I need to turn it on, I get this information and then I turn it off." But the problem was we had implemented in such a way that it gave you more information all the time than you had by default and it was open to exploitation.
People weren't complaining saying it was a stupid thing that shouldn't be in the game, they were saying it was more like an exploit than a tool and so we've returned the balance between the information you get in Detective Mode and default mode.
Boss battles; they came pretty late in Arkham Asylum, we weren't really planning on doing big boss battles and then we got to a point where we were like "We need climaxes throughout this game." We needed to give them more development time and we didn't have it so we've front-loaded the boss battles this time around so that we've got dedicated people working on them right the way through the dev cycle.
It's hard to tell until we go into intensive focus testing if they're working but they certainly look pretty epic.
--
Source: http://arkhamcity.co.uk/viewtopic.php?f=4&t=2114
No comments:
Post a Comment