Leaked Gamestop listings have added fuel to rumours that slicey-dicey Konami spin-off will launch next year - specifically, 2nd November 2012.Source: http://www.oxm.co.uk/28381/metal-gear-solid-rising-coming-2nd-november-2012-rumour/
Fielded by RamdomProdInc, the release sheet also provides US dates for a number of other high-profile titles, including the new Tomb Raider (13th December 2011) and Final Fantasy XIII-2 (1st January 2012).
Printed on 12th May, the schedule appears to be a little out of date - Mass Effect 3, recently pushed to 2012, is listed for a 2011 release.
Add pinches of salt as desired, readers.
Saturday, May 14, 2011
Metal Gear Solid: Rising coming 2nd November 2012 - rumour
Another Mass Effect 3 information blowout hits the net
As if the lovely details pulled from an issue of OXM weren’t enough to satisfy your curiosity for Mass Effect 3, a poster over on the BioWare forums has provided readers with some other details gleaned from an issue of Xbox World Magazine.
The information, which we pulled from an updated Mass Effect 3 post over on NeoGAF, has quite few spoilers in it, so if you wish to remain pure and lily white, do not wander off below the break.
Shepard vs Cerberus
According to Xbox World Magazine, the game will contain fewer squad mates this time around as the developers though that 12 was just too many.
“Twelve was a big number in Mass Effect 2 – almost too big”, said Casey Hudson. “We’re focused on a smaller squad with deeper relationships and more interesting interplay in Mass Effect 3. We’re not going to have twelve again but we are going to do more with the characters on your squad including Liara, and Kaidan or Ashley. And we’re bringing everyone back – every main character is in Mass Effect 3 somewhere.”
Characters in the game have had their appearance updated by the same team which created the original characters. Each player will mature a bit especially in the armor department and Garrus’ armor was used as one such example. Shepard has changed quite a a bit as well, especially compared to how his armor appeared in Mass Effect 1. Cerberus heavy troopers will be sporting massive armour, while Assassins will use the same Biotics as Shepard.
Things have changed with Cerberus as well, and it was noted that no matter how you finished Mass Effect 2, Cerberus are now your enemy. Shepard is unsure why at the beginning why Cerberus is sending commandos after him, but he will discover the reason later in the game when the Illusive Man returns.
“You were begrudgingly working for Cerberus in ME2,” said Hudson, “but they’ve gone a bit further and Shepard has returned to the Alliance so Cerberus troops are a major threat.”
“Cerberus Troopers can do everything that Shepard can do now,” added designer Corey Gaspur. “So your fighting a force that’s a lot more punishing.”
“We wanted to make it so that when the player’s fighting in the moment they feel like they have more options than aiming shooting and using powers,” added lead gameplay designer Christina Norman. “We really want to make mobility a factor that plays into combat. You’ll always ask yourself: “Am I in the right position on the battlefield? Where are my enemies? How am I going to get from point A to point B?’
“Players should never be walking into these safe places with great cover and stay there for the whole fight. It’s about how you’re going to move through the battlefield as the enemies through the battefield move through the battlefield and how they’re reacting to one another and to you.”
Location, location, location
While previous article on locations in the game have been talked about already, BioWare confirmed in Xbox World that the Turian homeworld of Palaven and the Quarian homeworld of Rannoch will be new destinations early on in Mass Effect 3.
Players will also be making a return to Tuchanka, and even go on mining missions on a Martian crater, but it will be the cities of Earth which will really standout as the game’s “showpiece locations.”
“The Seatle/Vancouver megacity on the west coast of North America is a truly gigantic space which Shepard will visit before and after the Reapers take it apart,” said level artist Don Arceta. “If you Google Map Vancouver, the layout is pretty much the exact same as our map. Geographically, it’s very true to the real world.
“You play a game like Gears or War and they just have sandbags everywhere, and we really don’t want to do that. We really want to get away from arbitrary things placed just for the people working there, and we’re just trying to really make sense of these spaces. We try to design the arhitecture first before we blow it up, like, really thinking about how did they actually design this building, and does it function well.”
Levels in the game are large, and need to be because players will be participating in a boss fight against a six hundred foot Reaper. The spaces also need to be large so that Shepard can pilot his fifty foot Cerberus Atlas mech later on in the game.
“I think Lair of the Shadow Broker is a good look at how we design levels now,” said Hudson. “It’s all about sudden shifts in the action. There’s a section on Earth where you’re running a narrow walkway and there’s a war going on all around you and a ship is in the distance. Suddenly its nuclear core blows up and its suchs a shockwave that it knocks you off the walkway and you end up sliding down the glass face of a knocked over high-rise and then you kind of roll and catch yourself and all that happens in a moment of gameplay.
“You have control thoughout and that’s when you’ll realise annything could happen at any time.”
According to the development team, the utter scale of Mass Effect 3, including every fight and every enemy, is bigger than anything ever rendered in the Mass Effect universe or by “the Unreal Engine before.”
For the fans
Players new to the Mass Effect universe and just starting out with ME3 can expect to be caught up rather quickly at the beginning of the game.
According to Hudson, the team will implement something similar to what PS3 users received with ME2, but it may not be the same “comic style,” of prequel.
“We’ll do something in the same style to recap the story”, said Hudson. “It’s essentially a really fancy save game generator. The challenge is to make the game better than ever before, to make it a great entry point for new players, and to make it the ending fans deserve. It’s about making sure it starts the way a great story should start versus just being a continuation.
“And thats tough because there is no canon except for what the player has chosen. In the end, its their game.”
Mass Effect 3 will be released during the first three-months of 2012 on PC, PS3, and Xbox 360.
Source: http://www.vg247.com/2011/05/11/another-mass-effect-3-information-blowout-hits-the-net/
Assassin’s Creed: Revelations Will Include, Surprise, Major Revelations
Stephen Totilo — To hear the creative director of this fall's Assassin's Creed Revelations put it in a recent interview with Game Informer, the next Assassin's Creed will actually merit its subtitle. Questions will be answered. What kind of questions?
Read on, only if you've played Assassin's Creed II and Assassin's Creed Brotherhood.
Oh, but if you're about to bail, you might at least like to know that Alexandre Amancio also says—possibly stating the obvious—that "Assassin's Creed III will be about another character." The thinking is that each numbered AC game introduces a new assassin: Altair in the first, Ezio in the second, someone new in III.
Okay? Mild spoiler time... run away, unspoiled non-players of ACII and AC:B
In his interview with Game Informer, Amancio says:
We decided in this opus of the franchise to actually give the players a lot of the answers that they've sort of been thirsting for ever since AC II. A lot of things were set up with Minerva, with Juno, a lot of the details about the end-of-the-world plot line in 2012—as we're getting closer and closer to the actual 2012 marker, the franchise is also concluding its major opus. So this game is sort of where we're setting all the record straight. We're sort of closing all of the loops that have been started. .., We're going to reveal not only a lot of stuff about the first civilization plot-line, but we're actually going to conclude the Ezio, the Altair storylines, and we're going to sort of explain why Ezio is such an important character for the franchise, what his actual role is in all of that plotline, what role Altair plays in that destiny, and, ultimately what role Desmond plays in all that stuff.Experienced players surely realize that this is no small promise. In ACII and AC:B we've had the mysterious god-like Minerva and Juno, both possibly representatives of some precursor civilization on Earth, tell Ezio and Desmond about the impending end of the world. They've said some shifty things that have called into question whether our hero assassin's are doing the right thing.
This is a series that has implied that even Adam and Eve were somehow tied up in the saga that has led to the adventures of all of the Assassin's Creed answers. Those of us who have been playing certainly have a lot of questions. We're actually getting answers in Revelations? That's a welcome surprise.
Check out the rest of GI's video with Amancio for more details about how Revelations is being made and about his intriguing goals of improving the series convergence of narrative and gameplay. He's set some lofty goals.
Assassin's Creed: Revelations: Meet The Creative Director [Game Informer 218]
Source: http://kotaku.com/5800970/assassins-creed-revelations-will-include-surprise-major-revelations
Revelations about Revelations
Got my new Game Informer yesterday and the AC: Revelations article definitely has me excited. Here is my quick recap of the article. I’ll Try and get Scans up later
- This will be the biggest AC yet! If you thought Rome was huge in Brotherhood, this is supposed to slightly dwarf that.
- Besides Ubi Montreal who has handled all the entire series they had to enlist the help of Ubi France, Ubi Quebec, Ubi Sweden, Ubi Singapore, and Ubi Bucharest in Romania. Hopefully a big team means big things
- Constantinople is the setting during the Ottoman Empire
- Constantinople is split into a few districts: Constantin, Beyazid, Imperial, Galata, Cappadocia, and Masyaf returns! (AC: 1)
- Important characters you will meet: Suleiman (in history becomes Suleiman the Magnificent), Ahmet, Sofia Sorto, Manuel Palaeologos
- You will play as Ezio who has gotta be in his 50’s at this point, Altier, and Desmond
- New weapons, most notiably the hook blade will which allow for new ways to free run, climb, and engage in combat
- Small scale crafting system to be introduced, for those of you familiar with collecting the random items that came out of chest with the money in Brotherhood, you will now be able to use those items to craft bombs
- According to Ubi there will be +/- 300 types of bombs you can create using different items, each bomb will have a unique effect, and you can create the ones you like that best fit your play style
- There are now ziplines around the world that you can latch onto with the hook blade to help you traverse roof tops.
- The battle system has been adjusted again, now during combat your bombs, and secondary weapon (gun, throwing knives) will be mapped to their own buttons allowing for interesting combos
- The hook blade can be used to grab enemies when in a fight to start a combo instead of having to wait for them to attack and counter
- You’re assassin’s guild will return! This time you can rank them up to level 15 Master Assassin instead of level 10 Assassin
- There are Dens similar to the Borgia Towers that will need to be over taken in order to upgrade areas and establish hideouts for you and your assassin’s
- Different from the Borgia towers, once you capture a den at any given time the templars may try to take it back, you will have to defend it to keep your strong hold on the area.
- Side missions will occur within the world and flow more fluidly, you may be attacked while roaming, someone may scream for help when you walk by etc. You can choose to ignore and continue on or engage and do the side mission
- Multiplayer will be adjusted and made more robust, new modes, character models, faster match making, more customization. More of a storyline given to the multiplayer. They made it sound like there may be a mode based around missions like the single player so it sounds like co-op to me which would be a WIN!
- This will be the end of Ezio’s journey. Ubi promises to answer lingering questions i.e. closing out Altiers story, bringing Ezio’z journey to an end, explaining the ending of Brotherhood etc.
- Basic Plot revolves around Ezio taking a journey back to Masyaf to study more on Altier and decide if he made the right choices in life, he is basically soul searching, upon his return he finds Masyaf over run by templars. He finds out there is something hidden in Masyaf that the templars are trying to obtain. This object will give the templars the power to defeat the assassins so of course he goes on a journey to get to it first. There are 6 keys to open the secret location, 5 of which are hidden in Constantinople, and one the templars have already secured. Ezio has to find the 5 and of course learn who is keeping the 6th and obtain it as well. Interesting enough these keys will kind of act as an animus inside the animus. This will lead to the Altier parts of the game which will bring more answers to the cliffhangers we were left with in AC:1, and also help Ezio understand more about himself.
- *SPOILER ALERT* If you have not finished Brotherhood STOP!!! I will be vague as possible here…..
- Playing as Desmond will be based upon the state he ended the last game in. His levels you will traverse his subconscious and also explore what is being called the “ black room”, its similar to the all white room you are placed in during loading screens. Its said to think of this as him going into safe mode after the way Brotherhood ended. Going through his subconscious and solving puzzle will be key to bringing him up to speed from where he left off in Brotherhood lol
I am sure there are a few details I missed as it was big article but these are the key points. I will read again and update with any information I feel fans of the series will be interested in that I may have by passed. Assassin’s Creed Revelations is due out this November.
Source: http://www.thegamerstudio.com/upload/entry.php?43-Revelations-about-Revelations
Rumour - Tomb Raider Will Be Release On 13 December 2011
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According to a user on tombraiders forum, GameStop's manager show a list of upcoming games which revealed that Tomb Raider was on the list for 13 December 2011. Beside that an email from the leading GameStop company confirming it with a source from Square Enix themselves. While some of other titles were aslo leaked along with it, which including MGS: Rising, FFXIII-2.
If that turns out to be true then the new Tomb Raider will be another new challenger of GOTY 2011.
Source: http://www.gamenyusu.com/component/content/article/8-all-news/485-rumour-tomb-raider-will-be-released-on-13-december-2011.html
Final Fantasy XIII-2 release date confirmed
Square Enix has published FY2011 results and it contains a lot of interesting details. Among other things they’ve confirmed the release dates for title which will be releasing this year. Among them, Final Fantasy XIII-2 is also mentioned.
They’ve marked the title for a “Winter 2011″ release in North America and Europeand just a “2011″ release in Japan.
Final Fantasy Type O’s release date is marked as “Summer 2011″ for Japan.
The image contains all planned release dates for Enix’s titles for this year.
Source: http://www.gamersmint.com/final-fantasy-xiii-2-release-date-confirmed
Playstation Network Has A Pulse. Service Could Be Online Soon
It looks like the Playstation Network has a pulse.
Although Sony have been noticeably mute the last few days and haven’t updated us on when we can expect the service to come back online, it is being reported that the internal Playstation Network developer network is back online.
NeoGAF forum member Kagari revealed today that, “The internal PSN developer network is online again, at least it seems for some.” Kagari continues, “Looks like the full network, at least the online play/account part of it, will be back soon.”
Could this be an indication of the return of the network? Let’s hope so.
Source: http://thegamingliberty.com/index.php/2011/05/13/playstation-network-has-a-pulse-service-could-be-online-soon/
Uncharted 3: Gameplay Details Revealed
We have yet another Uncharted update for you. In an interesting interview with GameStar, Naughty Dog have revealed more information of the game. Check it out below:
On Action Pieces:
“One of the things we’re really setting our sights on is the spectacular action set-pieces that we’ve established as a key component of the active cinematic experience we want to create for the player. Sequences like the collapsing building or the train in Uncharted 2 allowed us to see the potential of these set-pieces and our goal is to fulfill that potential with even bigger, more intense set-pieces in Uncharted 3. That’s just one of our goals, of course, but it probably most easily encapsulates what we’re doing to create experiences our players haven’t seen before.”
On the length of the game:
“We’re still in the middle of development, so it’s a bit early to get a solid idea of how long Uncharted 3 will take to complete. Of course, game length isn’t our main goal – our goal for all the Uncharted games has been to make them so fun and engaging to play that you don’t want to put the controller down until you’re done!”
“Pacing is extremely important to capturing our player’s attention and keeping them wrapped up in the game and the story for the full length of the game.”
New gameplay mechanics:
“Drake can now take on opponents in more ways than before: hand-to-hand combat with multiple opponents, contextual melee attacks (such as breaking a bottle over an enemy’s head), and new stealth options (like dropping on enemies from above). Drake can also perform more attacks while climbing and use his guns in much more vertically-oriented spaces.”
Customization:
“Customization is a big focus for us, and our players can now make their heroes and villians skins their own with hundreds of customizable parts, from accessories to shirts and pants to a deep weapon customization feature, which allows for weapon modifications such as precise scopes, bigger clips and more. You can leave your mark on the battlefield (and on your character) through our newly-added emblem editor, which contains hundreds of decals for you to use to design your own individual emblem. Players can customize their gameplay beyond weapon modifications through Paid Boosters, a one-time booster that you spend some cash to have the option of using during a match, and Medal Kickbacks, where you can select a specific special ability that requires a certain number of medals to activate during a match. To help players organize all of these options, we’ve added in player loadouts that allow you to choose your starting rifle, sidearm, weapon customizations and mods, Boosters and Kicksbacks in slots to easily allow you to choose the best loadout to suit your playstyle for each gametype and map.”
Stay tuned with GamingBolt.com for more news and updates.
Source: http://gamingbolt.com/uncharted-3-gameplay-details-revealed
Wednesday, May 11, 2011
Tales of Graces F out next year in North America and Europe
Namco Bandai has revealed the localization plans for Tales of Graces F. It was previously known that the title would be heading to North America, but the company has also confirmed that it will be released in Europe. Unfortunately, gamers will have to wait until next year to play the game. It should also be mentioned that the Wii version seems to be officially ruled out at the point.Source: http://gamingeverything.com/?p=4228
Tuesday, May 10, 2011
Batman: Arkham City International Launch Dates Confirmed
Following the publication of an article suggesting that Batman: Arkham City had been delayed here at Electronic Theatre earlier this week, a representative working on behalf of Warner Bros. Interactive has contacted our team to confirm the official release date of the game in western territories. Batman: Arkham City is one of the most highly anticipated releases of 2011, so fans will be pleased to learn that the game is still on track to launch this October.The new adventure has the Dark Knight soaring above Arkham City, the new maximum security "home" for Gotham's most vile criminals. The game builds on the atmosphericworld of the critically acclaimed Batman: Arkham Asylum while offering gamers an environment that is five times larger than its predecessor.
Warner Bros. Interactive has confirmed to Electronic Theatre that Batman: Arkham City is now slated to arrive at stores in North America beginning Tuesday, October 18th 2011, in Australia beginning Wednesday, October 19th, and in Europe and other global territories beginning Friday, October 21st for the Xbox 360, PC and PlayStation 3 simultaneously. Electronic Theatre will keep you updated with all the latest details on Batman: Arkham City, and other forthcoming releases from Warner Bros. Interactive.-END-
Source: http://www.electronictheatre.co.uk/index.php/industry-news/7988-batman-arkham-city-international-launch-dates-confirmed
Assassin’s Creed Revelations’ gets more Multiplayer details
After last week’s ‘Official Announcement of Assassin’s Creed Revelations‘ its even more of a suprise that we’ve got some details about changes to the Multiplayer.
those details are as follows:
6 juicy Revelations
- More customization will be available to the player: Allowing player’s to ‘represent themselves’ more. Allowing you to customize more of the characters and their costumes.
- Playlists have been added (Matchmaking stlyé).
- Also more ways of getting into specific games, with a voting system allowing you to vote for specific maps and modes.
- New features to the Singleplayer game will be parallel with the Multiplayer, visa versa.
- More story will be driven through the Multiplayer, if you progress through the Multiplayer you will ‘unlock’ more of the story (behind the scenes of abstergo)
- Continuing on from the ‘additional story from the Multiplayer’ – The game will have you understanding why Abstergo Industries are doing what they are and it may even cause you to think differently about the story of Assassin’s Creed.
More details when we get them!
[UPDATE]: 1 Brand NEW Screenshot added…after the break!
Source: http://www.xg247.co.uk/news/05/assassins-creed-revelations-gets-more-multiplayer-details/
Sunday, May 8, 2011
New Assassin’s Creed Revelations details
A bunch of new details from Game Informer’s Assassin’s Creed Revelations article are now available. A good amount of the information focuses on story tidbits, but there are a number of gameplay points to read up on as well. In case you missed it, you can check out the first round of details here. Be warned that some of the nuggets below may contain spoilers if you haven’t completed Assassin’s Creed: Brotherhood.
- Revelations isn’t Assassin’s Creed 3
- Revelations is supposed to clear things up to this point
- Closing to the stories for characters
- There is a great deal of Templar activity in Constantinople, battling the Ottoman
- Constantinople is more populated than Rome
- Game kicks off as Ezio heads to Masyaf
- Ezio is trying to find information on Altair/the Creed
- Ezio learns that Masyaf has been overrun by Templars
- He later finds out that there is a very powerful artifact hidden in Masyaf
- Needs 5 ancient seals to get access to the artifcat
- Templars are interested in the artifact as well
- Ezio will have new friends in the game such as Suleiman, Yusuf Azim, Sofia Sorto
- Yusuf Azim: master assassin
- Sofia Sorto: Sorto makes Ezio question what his life would be like if he wasn’t an assassin
- More in-depth assassins
- You can participate in the random events (girl asking for help, someone being robbed, etc.), or you can ignore them
- Cinematic camera is getting changed
- Desmond is in a coma following the events in Brotherhood
- Desmond is essentially trapped in his own mind once the assassins place him into an animus
- While Desmond tries to put his mind back together, he looks for a “nexus” which explains how Ezio, Altair, and himself are connected
- Expect an improved multiplayer mode
- Multiplayer focusing more on the story-side of things now so that players can get a more detailed look at the Templars and what they stand for
- New game mode features multiplayer story quests
- More customization as well as more characters
Source
Source: http://gamingeverything.com/?p=4110
Friday, May 6, 2011
Game Informer AC: Revelations Details revealed
The latest issue of Game Informer has reached subscribers and there’s a lot of new details regarding the next Assassin’s Creed title in there.
SPOILER WARNING
The game will be set in Constantinople, which will be split into 4 huge districts (Constantin, Beyazid, Imperial and Galata). Another key point to note is that Ezio will be over 50 years old in the game. There’s lots more. You can go through them below.
We’ve the lot for you below:
The issue also has got a lot of details regarding the new Rayman title from Ubisoft. You can catch them below aswell:
- The bulk of the game is set in Constantinople which will be split into 4 huge districts (Constantin, Beyazid, Imperial and Galata)
- You’ll also visit Cappadocia
- Ezio is over 50 years old in this game
- Ezio has a new item called the hookblade which allows him to use ziplines throughout the city. UBI says that it speeds up navigation by about 30%
- You can also use the hookblade to reach out and pull enemies in for a combo
- Ezio can now make bombs through a crafting system. UBI says that there are over 300 bomb types
- They’ve modified the control scheme so that circle/B will control the hookblade and triangle/Y will control project weapons and bombs
- Eagles vision has become eagle sense. “Eagle sense let’s you focus on a character and see where he’s been,” Amancio says. “You’ll get an approximation of where he will go. If you’re able to detect the path a guard will take, you can run ahead, set a bomb, and create a trap or an ambush.”
- They’ve expanded on the Borgia Towers concept in order to create a new system. Throughout the city there are Assassin’s Den’s, you’ll need to complete various assault scenarios in order take down the Templar presence (UBI says that there’s more variety than in the Borgia Towers). Once you obtain a den you’ll be able to upgrade the buildings in that region along with adding ziplines across the rooftops. You’ll also be able to change the guards from being hostile to neutral.
- You can lose control of you dens as you gain notoriety. You’ll be able to send your own troops after the templars if you’re unable to make it back to the specific den that’s being attacked. You can do that by making it to any of the other dens that you currently control. You’ll also be able to install a master assassin to control a specific den and you’ll never have to worry about it being taken over.
- The assassin leveling mechanic has been increased from 10 to 15
- In order to make the world more immersive they’ve done away with traditional side missions in favor of random events. For example you may be traveling through a city and notice a shop owner being robbed or a little girl asking for help
- They’re using a new type of capture facial technology called Mocam that GI describes as an “intriguing amalgamation of traditional animation, performance capture and the fascinating new style of performance on display in games like LA Noire.”
- Desmond is placed back inside Animus where he finds a safe mode called the ‘Black Room’. You’ll be able to access Desmond’s lost memories through that back door
- The gameplay during Desmond’s game is described as narrative-fueled puzzle sequences. “Through the manipulation and creation of geometry with the game world, Desmond seeks to reintegrate the splintered layers of his subconscious.”
- Multiplayer is returning but this time they’re trying to give more focus to the narrative since that’s a big part of AC
- You’ll be able to custom your character appearance and weapons as well as create guilds.
The Gaf post also has the review scores from Game Informer.
- Ancel notes that he’s been working on BG&E2 for “a while”. He said they’ve had a little break from that project that that’s where RO started
- He noted that few people finished the original Rayman due to its difficulty. They hope to change that by making this one more accessible while still offering a challenge
- They’re trying to design the game to fit various platforming styles. So people that enjoy collecting will have plenty to collect but it’s also being designed for those that like to do speedruns
- The Lums you collect will act as currency for new power ups, health and ‘I Dare You’ challenges.
- ‘I Dare You’ challenges are where you wager on whether you can complete a complex, acrobatic chain.
- The game now supports 4 player local (they don’t say anything about online) co-op.
- “The levels are designed with both single-playing and multiplayer in mind, so no one is at a loss if a player tackles the game alone or in a group.
- In order to keep the game accessible all characters will have the same abilities
- While the game was a downloable title it has since become a full retail title. Ancel said that comes from people wanting to make a real sequel
- It’s due this holiday for the PS3 and 360
Source
Source: http://www.gamersmint.com/gi-assassins-creed-revelations-details-revealed
Thursday, May 5, 2011
Ubisoft Issue Official Assassin’s Creed: Revelations Statement
Ubisoft has been teasing the fourth home console iteration of the Assassin’s Creed franchise for over a week now, but today has offered the official announcement of Assassin’s Creed: Revelations. Set for a big reveal at the Electronic Entertainment Expo (E3) in Los Angeles next month, Ubisoft has simply confirmed the game’s existence and formats today, and the fact that it will be available form this November.The full press release from Ubisoft follows below, ad verbatim, and Electronic Theatre will keep you updated with all the latest details on Assassin’s Creed: Revelations.
Today, Ubisoft announced the development of Assassin’s Creed® Revelations, the fourth installment in the critically acclaimed and immensely popular video game franchise. Developed and led by Ubisoft Montreal with the support and expertise of Ubisoft studios Annecy, Massive Entertainment, Quebec, Singapore and Bucharest, Assassin’s Creed Revelations presents the most immersive experience available in the series to date and the culmination of Ezio’s adventure. The game is set to release on the Xbox 360® video game and entertainment system from Microsoft, the PlayStation®3 computer entertainment system and Windows PC this November.
Initially launched in 2007, the first three Assassin’s Creed® games have sold more than 28 million units worldwide, and the franchise is now established as one of the best-selling series on next generation consoles. Recognized for having some of the richest, most engrossing storytelling in the industry, Assassin’s Creed has transcended video games, branching out into other entertainment experiences such as comic books, Facebook, novels, short films and more.
In Assassin’s Creed Revelations, master assassin Ezio Auditore walks in the footsteps of his legendary mentor, Altaïr, on a journey of discovery and revelation. It is a perilous path – one that will takeEzio to Constantinople, the heart of the Ottoman Empire, where a growing army of Templars threatens to destabilize the region.
In addition to Ezio’s award-winning story, the acclaimed online multiplayer experience returns, refined and expanded, with more modes, more maps and more characters that allow players to test their assassin skills against others from around the world. The latest chapter in the Assassin’s Creed saga also includes revolutionary gameplay, allowing players to manipulate the construct of Desmond’s memories and the Animus to decipher the mysteries of his past and gain insight into the future.
“Delivering the final chapter of the Ezio trilogy is an important milestone in the Assassin’s Creed franchise for us and for our fans,” said Alexandre Amancio, Creative Director at Ubisoft Montreal. “Assassin’s Creed Revelations includes lots of new features and some significant surprises. We can’t wait to show our fans what we have in store at E3 this year.”
-END-
Source: http://www.electronictheatre.co.uk/index.php/industry-news/7986-ubisoft-issue-official-assassins-creed-revelations-statement
Tuesday, May 3, 2011
Assassin’s Creed: Revelations Second Teaser Trailer – Taking Place In Ancient Greece?
Source: http://www.dasreviews.com/das-game-news/assassins-creed-revelations-teaser-trailer-place-ancient-greece/
What a shocking turn of events. Ubisoft revealed today the second teaser trailer of Assassin’s Creed: Revelations. In this trailer we can see Altair’s arm and an ancient artifact. In case you didn’t know, this is the Phaistos Disk, a greek archaeological artifact found in Crete. Does this mean that Assassin’s Creed: Revelations will take place in ancient Greece? It will be quite interesting to say the least. Additionally, the arabic text (Altair, Son Of None) from the first teaser makes a return. Check it out after the jump!
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